Great game, only made possible by a massive effort from Daniel! There is absolutely no way pixwerk could have pulled this off without him. Congratulations to all.
A downloadable game
THIS IS THE AMIGA VERSION OF THE GAME!
If you would like to purchase the game on PC or Mac please refer to our STEAM PAGE.
The game files have been updated with a fix for the flicker bug which could affect some screen-modes / monitor setups.
If you have been experiencing this bug, please download the files again.
Sorry for the inconvenience and thank you for your understanding!
MINIMUM SYSTEM REQUIREMENTS:
AmigaOS 4.1 FE Upd1, >= 600 MHz, Gfx-card with Compositing support
MorphOS >= 3.9 + SDK >= 3.10, >= 600 MHz, Gfx-card with TinyGL support
x86 (e.g. Icaros Desktop >= 2.2), Gfx-card with Mesa3D support
IMPORTANT NOTE: If you wish to play with a joypad or in 2-player mode, you will need an OS supported dual-stick joypad.
TOWER 57 IN A NUTSHELL
In a dystopian, dieselpunk world, where Megatowers are the only enclaves of civilization, a group of extraordinary individuals is sent to infiltrate the reclusive Tower 57. Their skills, clips' capacity & the ability to cooperate will decide on their fate.
Tower 57 is a TOP-DOWN TWIN STICK SHOOTER with 16-bit inspired pixel art, destructible environments and heavy focus on CO-OP. It is also a modern take on what made AMIGA games so great back in the days.
FAST-PACED ARCADE GAMEPLAY
There is no school like the old school. Shoot everything that moves and don’t get killed in the process. Tower 57 offers complex situations arising from simple systems interacting with each other - and it does it the hard way. Number of lives is scarce, respawns limited and difficulty skyrockets when you least expect it.
TOOLS OF DESTRUCTION
Choose from a roster of six particular characters with different skillsets, number of upgradable weapons and gadgets. And if you happen to lose an arm or leg during your mission - you can always replace it with a new, better one! Master these combos and you will never get bored on your way to the top of the Tower 57.
Mayhem tastes the best when it is shared. Tower 57's main campaign is designed for both single player & local CO-OP. Flank your enemies, bait them into an ambush, leverage co-op specific weapons, or combine your regular weapons for increased firepower and new effects!
Find your way through a maze of floors connected by elevators, a central hub filled with shops and terminals, and a multitude of secret walls and uncharted passageways leading to forgotten parts of the tower. Times of randomly generated levels are gone - everything in Tower 57 is carefully designed and pixel-crafted with the highest attention to detail.
Smash them, crash them and destroy everything. Reload. Repeat. Because everyone likes when things go BOOM. Everything - from debris and shell casings to bloody footprints - will mark your destructive trail through the Tower.
Each enemy features its own distinct spawning mechanism, movement & attack patterns, as well as some weaknesses. And you'd better learn those vulnerabilities if you don't want to end up dead very quick.
|Published||4 days ago|
|Tags||16-bit, Arcade, Dystopian, Kickstarter, Local Co-Op, Pixel Art, Post-apocalyptic, Retro, Top down shooter, Twin Stick Shooter|
|Average session||About a half-hour|
|Languages||German, English, Spanish; Castilian, French, Korean, Polish, Portuguese, Russian|
|Inputs||Keyboard, Mouse, Joystick|
|Player count||1 - 2|
|Links||Steam, Kickstarter, Steam, Twitter|
In order to download this game you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:
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This wouldn't run in FS-UAE, right?
Sadly not :(
bought and tried it, runs quick on my 1,25ghz morphos machine. Awesome!
Bought! Thanks for the best amiga game since 1995! Would love to have some collectible edition on my shelf - with t-shirt, poster and bottle with Diesel oil in it :-)
Thank you so much for buying it! There will be a boxed edition later on (it was one of our Kickstarter reward tiers), hopefully we will eventually be able to offer it to everyone (the Diesel bottle is a great idea by the way, never would've thought of that)
Awesome! This game looks simply marvelous! I bought it and I hope I can play it this weekend on MorphOS! :)
Thank you for buying it! Fingers crossed that you will like it :)
Wow! F***ing WOW! I've extracted the archive now on my Mac Mini MorphOS system and tried it. I have no words which describe my feelings about it! Even "awesome" is too bad to describe it. I LOVE IT! Please believe me: I haven't played a game like this for many, many years! Thank you so much for this fantastic work! :) Greetings from Oldenburg in Lower Saxony in Germany! :)
Thank you so much for the kind words! The reaction has been nothing short of amazing, I can't explain how uplifting it is to read comments like these. I don't think I can even make another game without having an Amiga version ^_^#
Great news! I will buy MorphOS version tomorrow (I am waiting for cash transfer to PayPal). Thank you for support of AmigaOS4/MorphOS/AROS.
Thank you for buying it! If I'm somehow able to carry on as an indie dev I would love to bring more games to the system(s) ^_^#
Playing it under MorphOS, lovely game!
it's just digital or there will be a physical edition?
Right now it's just digital, but we do have a boxed version planned as a reward for some of our Kickstarter backers.
Well done for supporting Amiga OS4 and to Daniel for the port
Thanks! Even though Daniel gets 100% credit for the Amiga version, it's still a dream come true for 10-year-old me :)